Annabel Luo
Annabel Luo
THE WEAVER
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3D Puzzle Adventure game
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Contributions:
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Directed a 4-person team working in a tight 3-week deadline
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Gameplay design (puzzles, map, narrative)
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2D/UI art
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Development/Programming
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In a dying world of lost memories, you’re told to collect them all. But as you journey, another path appears.
Give memories to heal others—or keep them and lose what remains.
The Weaver is a story of choice, sacrifice, and what we leave behind.
ROLE: Lead the team, handled game design and all 2D visuals
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Gameplay Overview
INTERACTIVE NARRATIVE: Emotionally driven story shaped by how you connect with others and the memories you choose to give or take
MEMORY EXCHANGE SYSTEM: Collect, give, or hoard memories—each choice alters character arcs and the fate of the world
MEMORY RESTORATION PUZZLES: Solve visually abstract grid-based puzzles to reconstruct lost memories and unlock new story paths
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Map Design

Focused on spatial design that naturally guides players through environments, reinforcing gameplay flow and immersion.
Narrative demo (made using Yarnspinner in Unity)
Boolean Visual Puzzle

All puzzles initial design (visuals based off of the narrative)

Parkour/Navigation

Art
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Developed a cute, minimalist art style optimized for a short production timeline
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Used clear shape language—especially circles—to define characters and reinforce the game’s central themes of unity
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Designed clean, unobtrusive UI to keep the environment as the visual focus, with circular elements echoed in the map and interface layout​​
2D Character Design

UI Mockups



