Annabel Luo
Annabel Luo



2D Puzzle Game​​
You are a newly appointed president of a city food bank, tasked with distributing resources to impoverished communities. However, you uncover systemic corruption—politicians hoard food while the poor starve, and malnutrition runs rampant. At night, you secretly distribute food in the slums, forging bonds with desperate residents while evading suspicion from those in power.
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Primary Role(s): Game design, programming

ROLE: Led the team; oversaw system and narrative design and helped iterate on other gameplay.
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Gameplay Overview
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EMOTIONAL STORY: Touching story about survival in an unfair system; Multiple endings shaped by player actions and performance during puzzles
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NUTRITION GRID MINIGAME: Players pack food to meet diverse nutritional needs under limited space
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STRATEGIC MAP DELIVERY: Optimize food delivery routes across regions; Maximize the amount of deliveries in a limited number of steps
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System Diagram

Dialogue
Features:
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Dialogue prints letter by letter
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dialogue will automatically finish when clicked while dialogue is being printed
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dynamic background music and background wallpaper changes between scenes
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a fade transition between scenes
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greyed out sprites for characters that aren't speaking
Gameplay:​
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Dialogue is used to convey the narrative of the game
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Different endings will contain varied dialogue
Grid Minigame
Map Delivery
UI Redesign




What Changed:
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made the design more thematic to the game
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enhanced clarity of UI
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added additional gameplay functions