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Time Keeper

A choice-based narrative + time management game

2D互动选择 + 管理模拟游戏

Contributions:

  • Directed a 8-person team

  • Gameplay design (main gameplay + minigames + UX)

  • Character/background/UI art

  • Narrative outline

贡献:

  • 领导8人团队

  • 玩法设计(核心玩法 + 小游戏 + 用户体验):根据20多次游戏测试的反馈迭代玩法设计,使玩家满意度提升了64%

  • 开发了5个深度融合游戏叙事和核心玩法的小游戏

  • 角色、场景、UI设计

  • 剧情策划

Navigate the life of a doll-like maid named Anastasia as she manages her time, serving multiple clients and getting acquainted with her fellow maids. Whether she'll remain cold or slowly warm up to her emotions will depend on your choices.

引导一个洋娃娃般的女仆——安娜斯塔西亚,为多个住户服务,并与其他女仆建立羁绊。她必须明智地管理自己的时间,完成住户交给的所有任务。她将始终保持冷漠,还是逐渐敞开心扉、展露情感,这一切都取决于你的选择。

Minigame Tutorial Demo 小游戏教程演示

Gameplay loop design framework and further iterations (click to expand) 游戏玩法设计(点击展开)

Time Keeper UI Wireframe (1)_edited.jpg

Narrative choice graph 剧情策划

timelinepart2.png
timelinepart1.png
Untitled_Artwork (15).jpg

©2025 by Annabel Luo.

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